Skip to main content

Physical Assessments

Division of Law Enforcement Selection Process Physical Assessment Procedures

Swim Test

  1. Participant will start in the pool touching the wall. Participants are allowed to push off the walls to start the test and when making turns. Stopping, touching the bottom or resting on the sides/lane lines is prohibited and will count as a failure.
  2. Participant will swim 150 yards continuously untimed.

Physical Abilities Test

NOTE: The continuous action required emphasizes the element of endurance/stamina as each specific obstacle is encountered without rest in between.

To view a video explaning each component of the Physical Abilities Test, visit FWC's YouTube Channel.

A passing score is 8 minutes, 27 seconds or lower

Physical Abilities Test Components

To view a specific portion of the test again, click the links below to go directly to that component.

  1. Begin the course while seated on ground facing away from the course.  When instructed, the applicant will stand upright, turn and begin to RUN.

  2. RUN.  Sprint/run 500 feet to the HURDLE. (Tests quickness, speed, anaerobic and aerobic power.  Related duty:  sprint/run.)

  3. HURDLE.  Jump over four hurdles of various heights (12, 18, 12 and 24 inches) each spaced six feet apart without knocking the hurdle off its stand.  If hurdle is knocked over, the applicant must restart from the beginning of this event.  Run 50 feet to SERPINTINE. (Tests agility. Related duty: jump over obstacles while in pursuit.)

  4. SERPENTINE.  Run a serpentine route, which consists of 10 poles (cones).  Two rows of five, each placed 5 feet off center and 10 feet apart (front to back), starting with the right row with the left row staggered five feet between right row.  The applicant must complete the serpentine in the proper sequence.  Each pole will be clearly marked to indicate whether pole should kept to right or left side as they move through the event.  If a pole is passed incorrectly the applicant will be told to stop and begin this event again from the start.   Run 100 feet to WALL.  (Tests agility, balance and endurance.  Related duty:  run around obstacles while in pursuit.)

  5. WALL.  Climb over four foot wall.  In the event the applicant cannot clear the wall, a chair will be placed a distance of 50 feet from the wall. After one failed attempt to get over the wall the applicant may opt to retrieve the chair (with time running) and carry it to the WALL for use to clear the wall.   Run 50 feet to BUCKET CARRY. (Tests the ratio of upper body strength to body weight. Related duty:  climb/vault wall/fence while in pursuit.)

  6. BUCKET CARRY.  Pick up kettlebell(s) (simulating 5 gallon buckets) each weighing 35 pounds and carry 100 feet to the STAIRS.  The applicant may opt to carrying one kettlebell at a time in which case time will continue to record as they return to pick up and carry the second kettlebell to the STAIRS component.  At the STAIRS component the applicant will place each kettlebell on a raised platform 32 inches in height (platform: W=32”, L=32”, H=32”).  Once both kettlebells have been placed on the platform the applicant will begin to climb the STAIRS. (Tests upper body strength, stamina and power.  Related duty:  pick up and carry and store gear, traps or buckets of confiscated items to truck)

  7. STAIRS.  Climb flights of stairs to a simulated height of three stories. At a self-paced cadence the applicant will complete 70 steps (first foot up, second foot up, first foot down, second foot down = one step).  Steps (up, up/down, down = one step) will be counted by a test administrator. (Stair box:  W=32”, L=18”, H=8”) Run 50 feet to DUMMY DRAG. (Tests muscular endurance/aerobic endurance.  Related duty:  run up/down stairs.)

  8. DUMMY DRAG.  Drag a dummy or weighted sled (150 pounds) a distance of 100 feet. Dummy is to be pulled by a strap attached to the dummy.   Run 50 feet to CRAWL.  (Tests endurance/stamina, and overall body strength. Related duty: drag person/object.)

  9. CRAWL.  Crawl (low crawl) under three markers placed approximately 30 inches from the ground at equal distances apart and spread of a distance of 15 feet without knocking the markers from their upright position.  If marker is knocked over the applicant must restart this event from its beginning. Run 100 feet to DITCH. (Tests agility and flexibility.  Related duty:  crawl under obstruction.)

  10. DITCH.  Jump over and clear a marked area (DITCH) of 48 inches in length (simulated ditch/pit).  Run 50 feet to BALANCE BEAM.  If applicant’s foot touches either line marking beginning or end of ditch it is considered a failure to cross the ditch and the applicant will be expected to return to the start of this event and attempt one additional time only after which they may continue the course, if successful. (Tests balance and anaerobic power.  Related duty:  Jump/vault over ditch.)

  11. BALANCE BEAM.  Cross balance beam (16 feet in length, six inches wide and 6 inches off ground).  If applicant falls off at any point before completing the applicant must restart this event until successful.  Run 50 ft to SCUFFLE. (Tests balance, leg strength, agility.  Related duty: Maintain balance while performing job.)

  12. SCUFFLE A sled weighing 180 lbs. is pushed forward 20 feet and pulled/dragged/walked backward 20 feet to the starting point.  This process is repeated three times.  Run 100 feet to WEAPON FIRE. (Tests endurance/stamina and overall body strength.  Related duty:  scuffles with perpetrator). 

  13. WEAPON FIRE.  Place handgun held only by one hand through the metal ring (12 INCH CIRCUMFERENCE) without touching the side of the ring.  “Dry fire” a training handgun six times with each hand while holding the weapon with one hand and arm fully extended.  Remove from and re-insert through the ring when changing hands. If weapon touches ring this single event must be repeated from start (either right or left hand depending on which hand is holding the weapon when it touches.  Upon completion of WEAPON FIRE run 100 feet to FINISH. (Tests motor skills.  Related duty: use of firearm or other hand held equipment after pursuit.)

  14. FINISH The applicant will sit on ground facing the course and verbally state that the PAT course has been completed. (Tests memory under stress.  Related duty:  Recall of information).